A microphone-headed robot beside a castle, monster, toy spaceship, and frog
Together, we create distinctive audio for games and interactive worlds.

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A small team with a big sound

Moonwalk Audio is led by Adam Gubman and Alex Cox, alongside an incredible team of creative professionals. We’re a small team with a big heart, and we pride ourselves on our personal, hands-on approach.

We’ve spent an absurd amount of time doing something very few people have done—making music for games at scale. After scoring over 1,200 games and dozens of theme park experiences, we know what works and what doesn’t.

From tiny mobile games to massive franchises, television, film, and theme park experiences, we’ve seen it all. We bring together talented composers, sound designers, directors, and producers to take projects from concept through to delivery.

Most importantly, we value collaboration and communication, taking the time to understand your project and make it sound unmistakably like itself.


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Meet the team

Adam Gubman

Adam Gubman

Senior composer / Audio director

I’ve spent more than two decades chasing one question: what does this world sound like? A composer, songwriter, producer, and creative director, I’ve helped shape the musical identity of hundreds of games, creating everything from sweeping orchestral scores and original songs to intimate melodies for some of gaming’s most diverse and interesting worlds.

A triple-platinum record producer whose work includes Grammy-winning projects, my music has reached millions of listeners and players around the globe, spanning major game franchises, records, international concert stages, and collaborations with some of the industry’s most celebrated developers and artists. In 2014, I co-founded Moonwalk Audio, building a team around a shared obsession: making every project feel unmistakably like itself. A storyteller at heart, I love finding the musical idea that makes a world click—whether it’s a melody, a lyric, a texture, or some unexpected spark that makes it feel like it couldn’t possibly sound any other way.

Alex Cox

Alex Cox

Audio director / Sound designer

From epic battle robots to adorable kitten bubble poppers, I bring worlds to life through sound. A lifelong musician turned sound designer, I’ve spent more than 15 years crafting audio for games and have served as Senior Sound Designer on more than 700 titles.

In 2014, I co-founded Moonwalk Audio, where I’ve become a leading audio producer and creative force. Equal parts storyteller, sound designer, and sonic mad scientist, I’m known for imaginative soundscapes, obsessive attention to detail, and finding exactly the right sound to give a world its personality.

Joris Hoogsteder

Joris Hoogsteder

Composer / Producer

I like music best when there’s something to discover inside it. A composer, producer, and drummer with roots in the Netherlands and a creative home in games, I have built a career exploring everything from interactive scores and sweeping orchestral arrangements to analog synths, infectious grooves, and wonderfully unexpected sounds.

My work has crossed games, records, concert halls, and the Grammy stage, including projects like Stray Gods, Dota 2, and The Unofficial Bridgerton Musical. Endlessly curious and happiest somewhere between a great melody and a pile of blinking equipment, I bring musicianship, experimentation, and a playful sense of discovery to everything I create.


Tell us about the world you’re building

Tell us about your world

If you’re developing a game and need original music, sound design, or creative direction and production, we’d love to hear about your project.